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Hey,

Thanks for playing the game and the detailed comment. I understand where you are coming from, and it does impact if you cannot read the entire thing. My thought was to reinforce the slipping nature and urgency of time. I hoped missing out on the texts will actually make people want to replay (especially with different ending prompts and potential branches).

I did not actually consider that and will tinker with it.

(2 edits)

Choice of Games (basically one of the big audiences for interactive fiction) writes in their code documentation that much fewer people replay games than writers imagine. This is not to say that replay is bad, just don't bank players understanding your game on the replay value unless you've focused on that (eg time agent: https://alyshkalia.itch.io/youre-a-time-agent )