Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Made it to level 4, and couldn't make it past this little straightaway part where you are running away from an eye, and you have to time the jump perfectly to get out of the range of the first eye, just to have another eye eat me up on the platform above.  

This game is rage-inducing fun. I can tell there were a lot of carefully placed eyes and blocks to just barely allow you to proceed in a level. It's definitely a skill issue, but I'd like some of these to be tuned just a bit more in my favor to have me want to keep trying.

The lighting-as-health is creative and works very well. I think you could make the gameplay feel a bit more in the player's hands by having the eyes all cast feint lines of light from their max/min ranges so the player can plan their next moves to a safe spot, instead of relying on dying and trying again to figure things out. I know in practice this might make the game feel visually cluttered, but just an idea. 

The relic system was cool, it gave me a break from wanting to smash my keyboard from failing jumps and attempt to figure out a puzzle (only figured out the first one, but it was very satisfying jumping freely to the end).

Thanks for playing! Yeah, it seems pretty universal that level 4 was too hard. The intent was to introduce a new mechanic, but going down to the relic and not solving it means you can't backtrack to do the pure platformer path.  If I could go back, I would make the platformer path more obvious in this one.

Originally, the eyes didn't have any indication beyond eyes opening / screen darkening; the rays from one that is seeing the player was added very late.  It would have been better in retrospect to do a faint line or something from each, but I hadn't figured that out with this unfamiliar engine.

I believe I misjudged in the relics.  I wanted to lead from a simple relic for the first level of each act into simple ciphers through the remaining 4 levels.  However, nobody has really been solving them as far as I have seen, so this must be too tough.  Also, I shouldn't have made them one try per life (one player found this can be bugged past by hitting ESC and returning to the level).