Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi thank you for your work visually those impacts are amazing but i've noticed a bug when trying to setup a one-shot impact. in godot viewport it will actually be one-shot but in game it will alway return to false same for the autoplay. i've managed to fix that in the vfx_controller.gd but can you take a look?

I have the same problem! Would you mind telling me what was the change in vfx_controller that fixed it?

In the controller in the set() function of the oneshot variable move the oneshot = v part so that it's outsite the if Engine.is_editor_hint() statement. 

My bad for leaving it that way. I'll fix it asap