Thanks for playing (and the extensive feedback!)
I’ve been trying to think of a better control scheme for keyboard since we made the game and I think you’re onto something.
One idea that came up was to just bind the mask actions to direction + action, but I think the slo-mo is pretty key to the design and I can’t fit it into that control scheme. I like the idea that pressing a direction on a secondary input initiates slo-mo, but releasing it then performs the action. This loses the ability to switch masks without using an action, but maybe that’s fine? I think it’s nice to be able to slo-mo without using an action; this new control scheme would make slo-mo a more committal action. Maybe that’s good, but I’ll need to play with it to figure out.