Generally I enjoy the game. The art direction is good and the characters are diverse. The music is cool and chill, feels like a relaxing game. I hear its based off of a dice game, so it was nice to see a rogue-like based on a new unfamiliar game. I did grow an understanding of the game over time, but here are a few suggestions I believe would have made the journey easier to understand:
1. score guide needs to go over dialogue, or else the player cannot read it.
2. lower music increase sound effects, clicky noise sound good
3. the circular characters in the font are unclear. certain words hard to read. letters like d o a b, tend to look too similar.
4. small nitpick, but dialogue skipping with one click feels unnatural and lead to me missing dialogue.
5. shop UI needs a tutorial because I had no clue what I was looking at. a list of keywords that explain what things such as "war" actually mean, as having a dice destroyed seems just not worth it. The difference cost and amount in stock tends to conflate. tell the user that the dice storage exists in this tutorial. leave the little pop ups after the first tutorial in case the player forgets.