Thanks for the kind words! I knew of some bugs pretty early but the sword being hidden is a new one for me. I think that it's caused by the sword's variable tracking whether it's in a slot is switched to True, but I'm not sure what would cause that. Level 14 has definitely shown itself to be a problem child and will get redesigned in a post-jam update. Reversing the level order on 14 and 16 is a good idea, I'll keep it in mind. The witch being so easy is partially because of a feature I intended to be part of the boss was not implemented yet, but I'll probably add it in in the post-jam update. Thanks for the feedback, it's super helpful!