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(+1)

Thank you so much for playing the game and for your kind words! I’m really happy to hear that you liked the pig, the environment, and the music.

I also appreciate your feedback about the movement speed and the mission variety. 

About the running idea I actually wanted the pig to move slowly on purpose. The main goal was to keep a calm, cozy feeling so players could enjoy the environment and atmosphere instead of rushing through everything. If the pig moved too fast, I felt it might take away from that relaxed mood and the small details in the world.

That said, your point about mission variety is very helpful, and I’ll definitely think about adding more diverse tasks and interactions if I continue developing the game after the voting period.

Thanks again for playing and for the encouraging words!

I got it about the movement. Maybe a middle ground would be to be able to dash (like a fart) but with a short cooldown, so you’d still have to walk, but could arrive a little faster. That’s just an idea, though.