That makes sense. We didn’t do a very good job communicating the mechanics, which can make the first few minutes before you figure everything out a little bit frustrating. As part of our post-jam reflection my co-dev and I have gone back and fourth on how we could’ve included a more natural tutorial, and it’s been a tricky problem. Next time we do a jam I definitely want to make sure a clear tutorial is a priority, since I think it makes the gameplay experience far more enjoyable. Game dev is actually kinda hard, who’da thunk it?