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Thank you so much for the thoughtful review! I'm really happy you noticed the pacing of the new mechanics, especially the moving platforms.

Interestingly, that timing wasn't quite right in the very first release. In the initial version, moving platforms appeared too late, and I noticed some players assumed there wouldn't be much variation and stopped playing early. A few days after launch, I quietly adjusted the system to address that.

I ended up building a more structured spawning system. Each platform spawn now depends on:

  1. The current platform type
  2. The streak length of that type
  3. The earliest point in a run when each platform category is allowed to appear

On top of that, it's probabilistic rather than strictly scripted, which helps keep the experience dynamic while still maintaining a smooth difficulty curve.

For logged-in players, different random seeds generate different platform sequences, so runs don't feel identical. But thanks to the underlying math and constraints, moving platforms will still tend to appear around a similar point in overall progress. So the experience stays fresh, while the difficulty curve remains consistent.

I'm actually preparing a devlog to explain the system in more detail. Thanks again for the kind words. It really means a lot to see the design decisions being noticed!