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(1 edit) (+1)

I think the best way to make this game significantly more enjoyable is to tone down some enemy spots. Some hits felt very cheap. I went up a ramp and ram into some spikes on the roof. That is very cheap for an attack. It makes things feel unfair. My speed was rewarded with a practically unavoidable hit, losing all of my rings. I think there are two perfect ways to avoid getting upset. Make invincibility frames last a second or two longer, and when you take damage only lose a certain number of rings. It's perfectly fine to make levels more difficult than the common type, but you should implement  attributes to make it not feel as aggravating... I'm not saying that this is god awful, like other reviews I've read. This is an awesome re-imagining of Sonic 3D Blast and I have genuine respect for its idea and the talent given to it. If this game had some polish and focus, I'm sure it will be a phenomenal game.

Pros

  • animation 
  • quality
  • sprites
  • music
  • some act layouts
  • bubble shields
  • MOST enemy placement
  • you get chaos emeralds from mini-bosses
  • game play consistency (the depictions of the levels stay faithful to the original Acts)

Cons

  • invincibility frames are too short.
  • Special Stages are unplayable for me (rings pass by way too fast)
  • SOME enemy placement and spikes
  • elemental bubbles give no effect to Tails and Knuckles (but that's honestly excusable, since S3&K had the same problem)
  • Small minor glitches (that I'm sure will get patched up on later updates)


All in all, I enjoy the game, I just hope some things get polished.

 7/10 for version 1.06.

Deleted 3 years ago

At the minute 0:49 there is a trampoline down. I hope I've helped

(3 edits)

Noahd, you're doing it wrong, you don't need to charge to the other side. You have to go slow and use the spring at the base the statue is pointing at 0:49.

Knuckles knows the way, and Dustin knows it too! XD

OK! lol I'm a fuggin idiot. i figured those bounce pads were for backtracking but I is an OOpSy!! Still think the level are just a tad over-saturated with enemies

I don't think there's too many enemies... as an example the normal path of Rusty Ruins Zone 2 from start to the boss has exactly 10 enemies, and there's 32 in total that you meet only if you explore the the entire level.

fair enough, but it still feel so unsatisfying how your speeding along the level and with a matter of 2 to 3 seconds you take damage. maybe remove some certain hit zones? stuff like spikes and gas leaks? and after going through 2 more zones i highly recommend making the invincibility frames last just a bit longer. in sonic 3 they lasted for what feels like 2 and a half, maybe 3 seconds and that's perfect

agreed with you here