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(+1)

Thanks for your very detailed feedback!

The imp was meant to only pop up half the cups, and the void magnifying glass was also going to show decoy balls (but we didn't have time to implement the decoys). But you're totally right. As it stands, they're basically the same effect, different flavor.

Also, agree with you about the items' descriptions. The conundrum of "Discovery vs. clarity" was a big one, and we wanted a nice balance between the two. But agree that all the item effects need to be a bit more telegraphed somehow.

We're thinking about potentially expanding, but we're also kicking around some other ideas outside the scope of the jam. No firm decisions just yet. 

Really appreciate all your kind words and the very detailed feedback!

(+1)

i see! i wondered if the void magnifying glass was meant to do something like that but i couldn't tell... i do love that concept, though. 

i also love the idea of having a balance between letting players discover things and having nice clarity... i think discovering things on your own is typically very fun, it being a bit vague makes more sense. i think it's fun to get to play around like that.

i wish your team best with whatever it is you go forward with, regardless i'll be keeping my eyes out for anything you end up working on as i really enjoyed this project. (-:

thank you for your kind reply! it's fascinating getting to hear about development things like this.