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  • Vibes: Immaculate
    • Great art & aesthetics. Clear love of 8-Bit vibe. Especially liked the creature art. Simple, but made with care.
    • Hex climb is a cool, fun idea. Great premise, especially considering the inspirations.
    • Intro text explaining the adventure is well-written and concise.
    • Story is simple, but classic, thematic, and right up my alley.
    • Feature, Encounter and Hazard tables are cool and thematic.
    • Monsters are very on-brand, drawn from inspiration. Mountain King abilities seem really fun.
    • Cool, bespoke items, many of which tie directly into the adventure itself. Nice.
  • Inspiration: Clearly shows through. Well and concisely explained. Not just window dressing, but built into the core of the adventure itself. Awesome!
  • Usability: Very good, but I did find myself wishing there was more meat to the adventure itself.
    • Appreciate that the recommended adventure level is called out right away (on the cover).
    • Stylish fonts are cool, but hurt readability (only a minor issue), as they're sparingly used.
    • Very functional (and aesthetically pleasing) layout. Helps a lot with readability.
    • Given that a lot of the "juice" in this adventure is decided by 2d6 random tables, I'd be a little concerned of seeing the same 2-3 features/encounters/hazards showing up multiple times per run.
    • I appreciate the creature stats being directly in the adventure AND that there are hyperlinks to the stats (and items)  in relevant areas. Nice!
    • Good use of back page with Frozen Treasure table. Many treasures have a real use in the adventure (not just fluff).
    • I haven't done the math, but it does seem a little unlikely that the PCs will encounter the Mountain King, or might encounter him in an awkward spot (like... right away). I would be tempted to have him start stalking the characters once they reached a certain point in the climb (I recognize this is probably personal preference). He just seems like too cool of a creature to not show up near the climax, especially for a one-shot.

Final Thoughts: While I did find myself wishing there was a bit more to it, this adventure is really great, especially when it comes to vibes and inspiration. Layout and art also really well done. Talk about understanding the assignment - you crushed this!

Thank you so much for such a thoughtful review and breakdown! I similarly had a concern early on if there would be too much reptition in the results. Between the heyed locations and if the players are focused on racing up to climb, they wont be exploring every single hex which lowers the probability of generating too many repeats...ideally! Though that does play into your point concerning encountering the mountain king... Perhaps I could expand the tables in the future to ensure that though. I really appreciate the insight! I will have to think on that and what ways to fix that. Thanks again!

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No problem! Glad you found the feedback useful. Very cool adventure.