- Vibes: Great!
- NES Booklet Format.
- Gorgeous, thematic Art/Aesthetic/Hex Map (I LOVE the hex map aesthetic)
- Simple but effective story.
- Cool items (relics).
- I did find the Dark Castle dungeon map to be uninspiring, but it's functional (and I understand time constraints probably played a big part).
- Interesting imposter mechanic.
- Inspiration: Clear and concise (maybe too concise?).
- Love that inspiration clearly called out right away.
- Inspirations clearly shine through, but would like to have seen the inspiration explanations a little more fleshed out (I definitely understand that space was an issue).
- Usability:For my GM style, I’d probably want a little more detail/support in a few areas to run it smoothly.
- Cover fonts tough to read (maybe just bad eyes though lol)
- Thank you for including a very clear adventure introduction/background. This helps me immensely as the reader/rater.
- A recommended level for the final dungeon would have been appreciated (I could have missed it though!)
- Good inclusion of XP rewards (helps the GM).
- Not a ton of meat in the region descriptions (space constraints probably hurt here).
- The tombs are interesting, but a little too light on details I think. Plus, no maps.
- Dark Castle room descriptions are better, but still pretty light (maybe just personal preference).
- I appreciate that creature stat blocks are included, but would be nice if they were on relevant page or linked to in the main text (same for items).
- Monsters seem cool and thematic. I like that they have abilities and aren't just bags of HP.
While I appreciate the ambition, I think the scope of the project may have been too large for a game jam like this, especially when opting to use the NES booklet format.
That said it is a very cool, thematic entry. Great vibes, clear inspiration and a very pleasant read. Thanks for sharing!