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(2 edits)
  • Vibes: Great!
    • NES Booklet Format.
    • Gorgeous, thematic Art/Aesthetic/Hex Map (I LOVE the hex map aesthetic)
    • Simple but effective story.
    • Cool items (relics).
    • I did find the Dark Castle dungeon map to be uninspiring, but it's functional (and I understand time constraints probably played a big part).
    • Interesting imposter mechanic.
  • Inspiration: Clear and concise (maybe too concise?).
    • Love that inspiration clearly called out right away.
    • Inspirations clearly shine through, but would like to have seen the inspiration explanations a little more fleshed out (I definitely understand that space was an issue).
  • Usability:For my GM style, I’d probably want a little more detail/support in a few areas to run it smoothly.
    • Cover fonts tough to read (maybe just bad eyes though lol)
    • Thank you for including a very clear adventure introduction/background. This helps me immensely as the reader/rater.
    • A recommended level for the final dungeon would have been appreciated (I could have missed it though!)
    • Good inclusion of XP rewards (helps the GM).
    • Not a ton of meat in the region descriptions (space constraints probably hurt here).
    • The tombs are interesting, but a little too light on details I think. Plus, no maps.
    • Dark Castle room descriptions are better, but still pretty light (maybe just personal preference).
    • I appreciate that creature stat blocks are included, but would be nice if they were on relevant page or linked to in the main text (same for items).
    • Monsters seem cool and thematic. I like that they have abilities and aren't just bags of HP.

While I appreciate the ambition, I think the scope of the project may have been too large for a game jam like this, especially when opting to use the NES booklet format.

That said it is a very cool, thematic entry. Great vibes, clear inspiration and a very pleasant read. Thanks for sharing!