My favorite part usability wise is the quick little words in each room to let you know very quickly which elements it contains. That is such a good idea
Viewing post in Gristle & Vine: Crypt of the Child jam comments
It's something I've been playing around with for a bit. Erik & I were talking about this in his reviews. I used to do them as a mini detail to describe the space. When I publish Things Possessed of Power, you'll see them being used that way. It's good for scene-setting, but I feel like this does a better job of preparing the GM by being explicit about what is in the room.