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(1 edit) (+1)
  • Vibes: Great
    • Cool premise (escape the gas). Love a good timer + clear hook/motivation.
    • Cool, thematic monsters with some simple but interesting abilities.
    • Interesting, thematic rumor/encounter/why are you here tables. Cool special items.
    • I didn't see a ton of "8-bit" in here, but I get what you were going for (I took a similar approach). It feels very Shadowdark, which I really appreciate.
    • Art was fine. I understand time limitations probably made it difficult.
    • Maps look good, especially given AI generated (I assume). Curious how much time that took to get right!
  •  Inspiration: Clear and concise (too concise?)
    • Like the concise callouts right at the beginning.
    • Wouldn't have minded seeing these be a bit more fleshed out, but understand space was an issue.
  • Usability: Solid, but could use some quality of life improvements.
    • Love that recommended PC level and the fact this is a one-shot is clearly called out right away.
    • Love the inclusion of an adventure summary at the beginning. This helps me as a reader/rater immensely.
    • Good explanation of gas/visibility mechanics. Seems very usable + adds tension.
    • Love the telegraphic danger callout on page 2. Great for GM accessibility.
    • Very cool escalating Random Encounter table. I may have missed how often to roll on it though (aka danger level).
    • Would prefer to have seen creature stat blocks on the relevant pages for usability (or at least links to relevant stat blocks).
    • It did feel like you were trying to fit A LOT of stuff into 16 pages. I applaud the ambition, but I wonder if readability suffered slightly (very likely just personal preference). I can't give specific examples (which is why I'm hedging), but I did find myself skipping large sections as I was skimming.

Really solid entry - very thematic. Solid layout -  professional looking (especially given time allotted). Looks fun. Great job!