- Vibes: Great
- Cool premise (escape the gas). Love a good timer + clear hook/motivation.
- Cool, thematic monsters with some simple but interesting abilities.
- Interesting, thematic rumor/encounter/why are you here tables. Cool special items.
- I didn't see a ton of "8-bit" in here, but I get what you were going for (I took a similar approach). It feels very Shadowdark, which I really appreciate.
- Art was fine. I understand time limitations probably made it difficult.
- Maps look good, especially given AI generated (I assume). Curious how much time that took to get right!
- Inspiration: Clear and concise (too concise?)
- Like the concise callouts right at the beginning.
- Wouldn't have minded seeing these be a bit more fleshed out, but understand space was an issue.
- Usability: Solid, but could use some quality of life improvements.
- Love that recommended PC level and the fact this is a one-shot is clearly called out right away.
- Love the inclusion of an adventure summary at the beginning. This helps me as a reader/rater immensely.
- Good explanation of gas/visibility mechanics. Seems very usable + adds tension.
- Love the telegraphic danger callout on page 2. Great for GM accessibility.
- Very cool escalating Random Encounter table. I may have missed how often to roll on it though (aka danger level).
- Would prefer to have seen creature stat blocks on the relevant pages for usability (or at least links to relevant stat blocks).
- It did feel like you were trying to fit A LOT of stuff into 16 pages. I applaud the ambition, but I wonder if readability suffered slightly (very likely just personal preference). I can't give specific examples (which is why I'm hedging), but I did find myself skipping large sections as I was skimming.
Really solid entry - very thematic. Solid layout - professional looking (especially given time allotted). Looks fun. Great job!