- Interesting premise (rival cults) and maps!
- Vibes on point, especially the NPC/monster art, retro color palette etc.
- Inspiration: I think you got a really tough draw here! I do think you could tighten up the inspirations section at the beginning (for Metal Slader Glory in particular), which starts off with filler/fluff about how the box art wasn't useful (funny, but as a reader/rater I want clear/concise info on how this adventure drew inspiration from the games you were assigned).
- Usability: Not bad!
- I appreciate that the monster stats are in the adventure.
- I appreciate you mirroring the standard Shadowdark formatting for dungeon rooms, random encounters etc. Made it easier for me to parse
- I would have like a more fleshed out GM facing overview of the adventure early on (who kidnapped Phaedra and why). Also the recommended # of PCs and PC level should probably be somewhere prominent.
Overall, a cool little adventure. Thanks for sharing!