This is the first one of these sketches I'm trying, it's a cool experience!
I couldn't really beat it even after I figured out the strategy, it felt really RNG dependent. Which I think is kind of an inherent problem with RPGs if you want to tell a narrative through the combat systems. I think if I wanted to do that I'd rely more on heavily scripted events, but that does take away a lot of the magic, I guess.
It's incredibly cool to be able to see all the design notes afterwards, though! I'm very glad I played this.