Really cool and atmospheric game. It feels very familiar, but it doesn't fall into a clone category of any known to me game [I did not play Dusk, lots of people mention it here]. I also have not encountered any bugs or slowdowns. Since this is early in development, I will list a couple of quirks I did not like, and after final release will see if it's just something I has to get used to:
- pickups feedback - I often was backing up for some pickup cause I did not feel I took it, if there is audio cue I can't hear it well, which would be strange cause overall Audio design is pretty good [gritty sounds of mechanisms, monster growls etc.]
- being damaged - same as above, maybe I am just sensory understimulated, but sometimes took me a minute to realize I am being attacked/damaged by something :D
- pistols reload - kinda weird in game like this, feels like unnecessary slowdow. It also made me mash R on single barrel shotgun for no reason [or you should reload it too and I just found bug?]
- katana throw - very similar to pistols reload, throw requires too many buttons [1, Q, then LMB], and is rather slow, why not just throw on Q press, icon for it is displayed next to Dash anyway? There might be underlaying design choise for this that I just do not see
That being said, Hell Hunt is the reason I spent most of my gaming days on itch now. Something about independent development that brings out the best of creative stuff I seen in video games. Awesome game I will look forward to being released. Keep up the great work.