Really clever roguelike variant, I liked this idea a lot. Shooting the cards as they fall adds some unique interest to the mechanic that keeps you engaged and feels like it gives you a little more agency over things. While the navigation between stages was cool in some ways, I think having it be ‘free roam’ didn’t add a lot and it would have been just as good if you selected the next place to go but otherwise were auto-piloted there, maybe steering to select which location to go with. I think the power ups though were interesting and interacted well with each other while being properly themed, which is an impressive amount of balance work for a game jam. Great job!