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After Light Signal (Demo)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio & Sound Design | #13 | 3.098 | 4.000 |
| UI / UX | #16 | 2.582 | 3.333 |
| Art & Visual Identity | #21 | 3.098 | 4.000 |
| Overall | #25 | 2.453 | 3.167 |
| Optional Theme Usage | #31 | 1.807 | 2.333 |
| Atmosphere | #32 | 2.066 | 2.667 |
| Gameplay or Narrative | #35 | 2.066 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
You used the Optional theme "Radio Comunications" ? (YES/NO)
Yes sorta
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Comments
I like the old school visuals and SFX.
Good little shooter to play for a quick browser gaming session. Good job!
Im not sure if your game fit the Jam's main theme tho, but I really like this visual
the "story" is that the player character and all the ships are created from old broadcast signals colliding after the heat death of the universe, so I disagree if it fits the theme, I'm just thinking outside the box! But glad you like the visuals
Please don’t get me wrong !
I didn’t mean anything bad at all. I just meant that wasteland and post-apoc themes are often associated with something more grounded and terrestrial, rather than abstract or outer-space environments. The idea is great, also you have a solid lore concept. And that was a typo I ment “vision” not only “visual" So I wanted to say that even taking the fact that this setting could be slightly outside the usual boundaries - I like the concept and direction.
aw thanks for clarifying -- sorry if I came in hot there hahah