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(+1)

OK cute game, could be an awesome game. So I'll point out stuff I see to see if it helps. 

1. I run around the camp and saw a table that said "$80 to unlock" and I was like "ok, lets get 80" so I went to the forest, farmed for like 170 and came back. The bench was unlocked but the cheapest thing to buy was $300... that was a bit frustrating, why would I even need to farm for "at least 80" when the first upgrade costs 300? there was no point in that, either the cheapest upgrade should cost 80 or at least say "300 to unlock" so ] don't go back and forth for nothing.

2. The campfire says 130 to unlock, I have 170 and I can't do anything. So instructions are not clear, maybe it's a bug? or maybe I ALSO need a match or something? maybe it unlocks after a specific day? if so, please specify it in the label, otherwise it's confusing.

3. Economy can be improved a bit, upgrades are too expensive at the beginning, it feels too slow (and boring to be honest) for the first 5 minutes. Then after you buy the first woodcutter it gets interesting but I'd argue you need to capture the player's attention immediately. Upgrades are expensive, like 500k or 1.8k... Having them farm for like 10 minutes just to get an upgrade that doesn't really improve gameplay it's not right.

Other than that I really feel you have something interesting in your hands, it's a nice and polished proof of concept, keep it up!

(+1)

Thank you for playing and leaving interesting feedback! Lots of great stuff you've mentioned, will take them into account while creating the new version!

(2 edits)

More things :-)

-I don't know what the bar at the bottom of the screen is on the forest scene, there's no indication,what is this bar? trees cut? trees left?

-It says "day finished" after you cut trees for some time but I don't know what triggers it, there's a timer at the top of the screen but it's not counting hours so I don't know why the day finished or how much time I have left.

-There's a goal at the bottom of the screen, that says xxx/50.000 why is there a goal? is it a limit? why is there a limit? what do I gain if that limit is achieved?

Keep in mind the player knows nothing about the game, it might be super obvious to you why there's a 50.000 limit or what the bottom bar is, but people who don't know the game probably won't find it obvious.

The good news is that those things are easy to fix, maybe add tooltips explaining what they are or why there's a timer or what happens with that 50.000 limit or title the bar with that ir meassures.

If I find more stuff I'll post more, hope that helps!

Please do continue posting more if you have more feedback, it's really helpful!