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I quite enjoy the concept, to be fair I was a bit confused at first and thought if I touched the wall with my feet it reset, but it was actually a timer based per say escape. I think the timer itself should be slightly bigger to make it stand out that being the factor, and maybe some smaller first level wouldnt hurt as that would essentially show what is going on or where and what you are required to do, lets say a straight line  you turn up and then left so at the start of the game you kind of see the end point where you need to go and you get quickly rewarded per say, so the next level becomes more and more maze like system and approach.  Overall an interesting game and nice work!