It's super valuable! We're still working on the controls and camera - the cinematic presentation requires a lot of compromises but we're trying to ballance the game around it. It also feels different depending on the input - it was primarily designed for the controller where the analog stick works really well in adjusting the movement to the changing camera. We want to also include tank controls at some point.
Agreed on navigation and save system - it's still work in progress.
Utilising the shotgun takes some practice and is not always viable but I that's fair because there are cases where it can clear the entire corridor so It has to be difficult to pull off.
About the doorway with enemy - Yeah that should not be happening. Can you send a screenshot of the room?
As for the laser missing - that's on me - I should have communicated better that if you fire before the aiming animation is done playing - you will fire with lowest possible accuracy. This applies to all weapons. We might add an indicator for this.
I guess the RPG is a bit underpowered.
Thanks for the feedback!