Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

New version! Yayah!

First the awesome:

  • the base speed is much faster, and it is great.
  • reducing the number of cards destroyed on the square from 3 to 2 is much more balanced.
  • The ace is an excellent addition
  • New enemies look great!
  • Multiple decks!? How cool is that?
  • New enemy abilities?! The blood djinn rocks my socks! His is so good and is a good counter to people who cut the highest cards in the deck. That being said, I think he should be placed near the end instead of the middle of the sequence.

Now the areas that need work:

  • the master is too easy. I got frustrated at the master because he was so hard but he is the boss. He is supposed to be the demonstration you have mastered the mechanics. He hits on 8 of 15 - what? When I said said I would end him, I wanted it to be an accomplishment. On my first play through it was like he bought me drinks and brought out the fun bedrooms stuff and passed out.
  • All of the enemies are too easy except for the blood djinn. They are standing on 6/13 which is – child’s play. This is supposed to be a high stakes gauntlet where I am gambling my eternity, not given a participation trophy.
  • While the speed of animation while dealing the cards is quick and an improvement, the interstitial animations are very slow. I think we still need the speed buttons. I was very comfortable with the max speed before and I found myself wanting to speed things up again.