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Partially, but that could be easily fixed with rebinding buttons, which I assume will be implemented later on. 


Biggest issue for me was it sometimes just not registering inputs fast enough. Like when there's a corner 1 with another 1 next to it and I automatically try to place a flag and chord, the flag input just disappears.


Initially thought it was a skill issue, but it's happened pretty often. I'm not discounting the fact it could be a hardware issue on my end, but it felt too consistent for lag. Thankfully it's not too bad and clearance times are not impacted too much (current hard mode pb is 1:45).

(+1)

Got it, thanks for the feedback :) I'm definitely looking forward to make the game more speedrun-friendly and I'll look into this. I also got you message about this so I'll get back to you eventually 👍