Holy moly, this is cute AF :D
Honestly, it’s very impressive that this is your first game project. The level of polish is way above most itch.io titles. I played it twice, collected all the bonus items, and barely encountered any issues. The only small thing I noticed is that the sound icon mutes the music but not the SFX, which is really just a tiny detail.
The controls feel clear and responsive and the art is obviously very professional. A few times I expected some objects to be solid platforms and fell through them, but it never really disturbed my gameplay experience.
So I think the game is technically excellent, but I personally found myself wishing for a bit more emotional or narrative depth — something that would give it a stronger unique identity or surprise factor. The core plot works, but... I don't know.
I’ve been thinking about some quick win that might help. A reference that came to mind was the classic Prince of Persia, where the gameplay was occasionally interrupted by short cutscenes showing the princess waiting by the hourglass or the vizier who had captured her. Those moments regularly reinforced the sense of evil and danger that needed to be overcome and gave the player a sense of purpose and urgency. It also reminded me of the early Super Mario games, where defeating the boss sometimes revealed a fake princess, creating a small twist that reinforced the feeling of chasing something just out of reach.
But as a first project this is seriously outstanding work.