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No, I actually had no difficulties at all. I understood all the mechanics right away and really enjoyed discovering new ones - like the button in the kitchen, opening furniture marked with the paw symbol, or realizing that water or a toast can hurt me :)

I would personally even welcome the game being a bit more challenging. That said, I’m an experienced gamer, so if your target audience is, for example, 10-year-old children, the current difficulty might be just right.

Great, I'm glad there weren't any huge difficulties understanding how to complete the level.

My audience is now divided between experienced gamers and less experienced ones. Experienced gamers support your opinion, while people who don't play games much have difficulty understanding hints or finding their way to the next level.

During development, I wanted to make the game a little more challenging and allow players to explore the world themselves and find something interesting.

I guess it really comes down to how experienced the player is. :-)