This feels like something Lucas Pope could have come up with. Mundane administrative work (entering digits in this case) underlying severe moral choices or intrigue. It went on a bit too long for me with the current concept. But perhaps there's more to be explored here. I invision a version of the game where one of the "good" ending is hidden behind a route where you have to figure out the coordinates of your own base and bomb those instead,but still have to do horrific things in order to even get to that point.