Three topics completely unrelated to each other, if you were wondering how I tied these together.
First, and most simple: Is there any chance we get a better Yellow palette? At the moment it's really more of a brown, and stands out a lot next to the vibrance of the red, blue, green and orange. Custom palettes would also fix this, I guess.
Second, and also simple: How final are the block palettes in editor, and how likely (at any point in development) are we to get custom tiles to use there? I mention just because as someone who makes maps for games I like for fun, I've noticed some of the limitations.
Third, and much less simple - I mentioned this in a bug report, but it's not really a bug, and I think it's better to have it in this large, plain text format anyway.
I assume it's not controversial to say the Napoleon is not very good, but with the way Tactics' bracing works, it makes it even worse. Basically the only thing that the Napoleon has going for it is that it's stupidly hard to kill, but that difficulty to kill is reduced pretty heavily when it can only Brace to reduce damage to 1 when it's already half dead, and small attacks can hardly be braced at all. This also means the effects of the (pretty bad) Brace systems for the Nelson and Metalmark are worse, both of which provide *some* tactical value to bracing.
How Brace works in general is fine - nobody's complaining they can't Brace a hornet strike that didn't even breach their armor - but for the Napoleon specifically it's very heavily restricted by it. How reasonable, or feasible I suppose, do you think it would be to allow the Napoleon to brace on any attacks, instead of only when the game thinks a normal mech may want to?
I know there's probably not many Napoleon Fans out there being heavily effected, but personally I like experimenting with every frame, and the Napoleon is the only one I haven't really been able to do anything for because of this. I have ideas, but they all require it as survivable as it's meant to be.
