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This is so fun! I love the variety - Easily could have been a repetitive game, but the minigames, chats, escalating tickets, etc. made it pretty addicting to see what would happen next. Other people have said the same thing, but the realism really hit home in a great way, balancing humor and "oh god I know this person". Feedback/suggestions:

  • The snake-style minigame lagged really badly in my browser, to the point where it was almost unplayable. None of the other minigames had this issue.
  • I like the voice acting, but as someone who reads quickly, I like being able to go through text pages quickly. Trying to click through, it seemed like each section of text would wait until the voice line was completed. Not the worse, but a little annoying.
  • I second the idea of selecting the ticket choice with arrows, and being able to see the choices without hovering.
  • An alert/message/highlight of some kind pointing out when a day passes might be helpful? Specifically with the data package minigame, it would be nice to better strategize since it blocks you from trying again until the next day
  • Maybe this defeats the point of the game, but I found myself wanting to know how each ticket choice affects the underlying productivity/morale/etc. stats. That said, I understand why that would take away some of the fun - just food for thought.

So glad you enjoyed the variety! That balance between "funny" and "too real" is hard to hit, so I'm really happy it landed for you.

Thanks for the specific feedback, too. The browser version can definitely struggle with the Snake minigame, but the standalone build handles that much better. I’m also taking notes on your UI suggestions (especially the text skipping and arrow key support)- those are great quality-of-life improvements.

If you want to see where the project is heading (and help me out!), checking out the full game on Steam would be amazing.

https://store.steampowered.com/app/4225400/IT_Never_Ends/