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short and sweet!

i think it could've benefited from a bit more feedback (which strangely enough is something i also said for another bullet hell entered to this jam). like, the parry doesn't feel much like a parry, or even a shield like in smash bros. it's also pretty hard to see when you can parry again after having done it once because the ui for that is in the corner.

i also think the pause on a parry was more often than not a little disorienting because it felt so similar to being hit. it could be shorter, or maybe extend the more parries you get in a chain.

with that in mind there was a lot i liked about it. the story was cute, the graphics were very clear and simple, the music was gorgeous, etc...