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Little error in the last version:

First Sorcery book, the third spell is named 'Phase Door' instead of 'Detect doors, traps and stairs'.

Thanks for your work.

A new angband variant made with passion is always welcome !!!

Hi!! Detected after release, ugh, my bad. Magic re-designing is being a major project, instead of a triffle as I supposed. *Facepalm* Thank you bunches for the input!! 

Hello! Just letting you know that it has been corrected, and while I like it to keep the "phase door" name, now it does as intended and shares the "blink" spell knowledge. Thank you very much for your comment!

No problem mister!

Another problem: the game crashed when I tried to select the target of my spell. Another player experienced the same (DeltaTime).

Thank you Machete !

Hello again, good sir. That targetting bug has been in the radar for some time. I keep on working on it, and it's proving to be a scurry one. It's mentioned specifically in the machete_readme.txt. I can only, for now, offer you guys my apologies on it. Alternatively, although more tactical, the use of the octo-way is the only solid solution. Sorry again for the inconvenience, and hope it does not deter you from enjoying this Variant. 

Hello again :) please, can you explain me more about that bug? Does it happen when you choose the 'c' closest target? Or when you '*' draw your path to your target? Thanks!! 

Hello Machete !

Sorry for delay (the server didn't let me post my message).  So the game crashed after I pressed * to choose my magic missile target.  But I had no time to choose the foe I wanted to defeat as it crashed instantly.

For my style of play this bug is too annoying to  enjoy the experience for now but I am sure you will figure it out. I will follow the developments as I am really happy to try new variants.

See you soon Jose !

Hello there! Just wanted to let you know a new patch has been uploaded. I know it's a bit of a downer, but read the devlog for this II-24 patch, I address the Targeting issue. After squeezing the code for fixings, it proved to be a hill I could not climb. When other fellow devs where consulted, we concluded that keeping things simpler was the safest thing to do. You can read the log, but basically I'm explaining it here real quick, when a ranged action is started, a simple menu will pop up, asking you to either choose ' c ' for the game to pick the closest target available, regardless of how the projectile has to fly to meet it (only needs to be visible); or choose a direction. 

Hope that this does not deter you from enjoying my humble Variant. Now you can eat corpses and lock doors! I take some, I give some xD

Thank you lots for your input, made me bury my nose in the code and it was a good thing. Thanks again.

Jose Machete.