Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

This game is honestly amazing!! The political drama, the lovable and relatable characters, everything! There is so much detail put into every part of this game, the npc dialogue builds so much of the world, the animation of the characters when they speak, the way you went above and beyond with the CG whenever something important happens, the animation and music choices which added so much to the tension in battles,  the emotional complexity of the characters, the language barriers, the quests which make you feel like you love the people in the world just like Rourke does, the soundtrack, EVERYTHING. This game is truly, truly on my favorites list besides games like Persona 3 and Undertale. I absolutely cannot wait for the rest of the game to come out, but I don't want it to end! I wish I could ask you about all the influences you had when you made this game, I would absolutely love to ask! I really really don't want this game to end, I want to see more of Rourke and Adair for at least 30 more hours! I will definitely support you financially and in your games in the future, I recommended this game to all of my friends because I absolutely loved it!!!!! Me he hecho un fan grandisimo tuyo!! : DDD

(1 edit)

Thank you so much, this comment really made my day, especially that part about the sidequests ♥

Regarding influences, I don't think I could name just one, and there are other games that may have influenced me without me realizing it, but the games that inspired me the most to work on an RPG were Square's and ATLUS games. Another game that inspired me a lot was "Papers, Please", because back then I thought people wouldn't be interested in playing a game with simple graphics and loads of social criticism, and I'm glad I was wrong. Undertale also inspired me in a way because I wasn't sure if people were still interested in playing RPGs with minimalistic pixel art unless they were free, and once again, my predictions were wrong, oops.