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(+2)

I keep coming back to this game for "just one more run". Keep up the good work!

Some Feedback:

Nice flavour, main menu gives Age of Empires 1 vibes which is cool.

Confusing first run - I thought finding the flower was an immediate goal in order to progress to the next "map". didn't understand the scope or "next step" immediately.

World feels very sparse but makes finding items & event sites very exciting.

More tool tips in menu selection would be great. I want to know what items/abilities I'm getting with my loadout. Also understanding the power level of monsters can be tricky.

Pickup-able objects/resources aren't obvious compared to regular floura.

Satisfying ability/build combo system. The more i play the more ideas i get.

Good stuff, I'm looking forward to future updates!

(+1)

Also pls add Vi controls! ahaha

What's that?

(1 edit) (+1)

I was only half serious. Vi controls are what they used back in the early days of Rougelikes, using H,J,K,L for left, down, up, right. And Y, U, B, N for the diagonals. Many RL's like DCSS and Brouge still support it.

Thank you! This is my first game so I'm learning as I go along. The map is currently my biggest issue with my own game and I'm planning a massive update to fix it. I have an update for this weekend that will introduce a new feature I'm really excited about then I'm planning to take two weeks to work on a mega update which will make the map feel more jungle-y and fix the UI and tooltip stuff. Thanks for the feedback, it really helps me know what to work on.

(+1)

No worries, I'm happy to help. Looking forward to the next update!