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Hi TheCrudeForge,

I can definitely imagine killing some time with your game when it’s finished 🙂 Unlike in your video, I wasn’t able to turn the cannon at the end of the level, so I couldn’t finish it. Everything else worked fine for me, the difficulty felt just right, and the amount of different game mechanics also seemed okay. It was still intuitive (or well guided) while being fun. The only thing is that I didn’t get much of a skate park vibe, despite the graffiti and the skateboard.

(+1)

Hey.

Thank for you time and effort of playing it, and your comment.
Cannon should be automated now so it should rotate on its own, but not much after you finish the game other then you can cruise around in the "boring skate park". I feel like i made it impossible for it not to work haha, guess not ^^ 

And yes, not much about skateboarding at all - it a broken game that wont start until you fix the start button, so thats all you really do. Gamejam is about multifunctional level and Quick time events. 

Where considering adding so the player, after fixing the button, could paint their own skatepark, but as a gamejam scope that would be a bit too much, though i do have the tools ready. BUT that dont have much to do with the gamejam theme and criteria themself haha, so would only add it as a bonus for people that actually complete the game.