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Playability:
Easy to understand and play through. Bit odd using IJKL for aiming the character when other characters can do degree based directionality. Maybe try a Twin-Stick approach? Either way this is fun and interesting.

Theme:
Fits the theme directly and ties it into gameplay quite well. Using Social Anxiety as a mechanic is fantastic and was well executed.

Cleverness: 
Gamifying social anxiety in this way is very clever overall. You can really push this a lot farther and I'm interested in seeing what you do going forward.

Artistic Style: 
Simple, consistent, and most importantly readable. The game doesn't struggle anywhere in this regard.