Playability:
Easy to understand and play through. Bit odd using IJKL for aiming the character when other characters can do degree based directionality. Maybe try a Twin-Stick approach? Either way this is fun and interesting.
Theme:
Fits the theme directly and ties it into gameplay quite well. Using Social Anxiety as a mechanic is fantastic and was well executed.
Cleverness:
Gamifying social anxiety in this way is very clever overall. You can really push this a lot farther and I'm interested in seeing what you do going forward.
Artistic Style:
Simple, consistent, and most importantly readable. The game doesn't struggle anywhere in this regard.