Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

This is right up my alley, I love rhythm games and mechanical difficulty and this game definitely has it! I was able to reach the end with mostly A+, I liked that the new mechanics were gradually introduced. Everytime a new mechanic came in I thought wow am I going to be able to handle that but it was always just easy enough to keep me from frustration. The only bit I didn't understand how to go about (and ended up tanking) was "love is an oasis" section on the penultimate level, it's a ton of teleport enemies but I didn't understand where to hit from to make it easiest
One thing I would say it that this seems like the kind of game that would have a marmite audience, personally I loved it, but I think the slickness requires the player to be mechanically good at these kind of games. If you wanted to work on it further, I think it could be improved by somehow allowing less skilled players to feel good too - but of course you don't want to detract from the experience in doing that
Nice work!

(3 edits) (+1)

You.. reached the end!?? You're the first that I know of. Also A+ is pretty rad

Yep this game has a huge difficulty problem. I'm open to suggestions to make it easier besides including a bunch more easier levels. My dream is that the community starts making levels with the level editor. 

I'm interested in continuing on to make a full release of this game. 

Thanks for the detailed comments

It's one of my favourites I've played, I really like the depth you put into it! The level editor I gave a quick look at, I thought wow that's a crazy thing to include in a gamejam game, the scope creep must have been a LOT. Best of luck with future development!!

(+1)

Thanks! The level editor paid off big time turns out, would recommend having starter code you can grab to whip up editors.