Wow. I absolutely love this game. I just played it for over an hour trying to get to the top of the leaderboard, and I finally did. (35!) It meets all the requirements of a good game: simple idea, beautiful visuals and sound, superbly crafted mechanics and completely addictive. 5 stars across the board!
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Thank you so much for the incredibly kind words and for spending so much time with the game! This really made my day.
A score of 35 (!) is genuinely impressive. Even I cannot reach that myself. Huge congratulations. I spent quite a bit of time on the visuals, so I am really glad to hear that they worked out well.
I also noticed on the leaderboard that this score was achieved while logged in, since the record was set using a custom username. If the score remains in the top 100 through the end of this month (which it almost certainly will), it will be permanently recorded in your Profile page's Placement History. It is a small but lasting recognition of the achievement if you come back to the game next month.
Thank you for the encouragement about Steam! Sukima is actually my first finished game ever, so I originally saw it as just a small jam project. Your comment really makes me think more seriously about its future.
I do have a couple of ideas I'd love to explore. One is deepening the atmosphere with a subtle day-night cycle, so there's a quiet sense of time passing. Another is introducing light weather effects. For example, rain could make the tops of the stages slightly slippery, adding a gentle layer of challenge. If I go that route, I would rebalance the platform surface areas to keep things fair.
In any case, thank you again for the support. It genuinely motivates me to keep refining it!