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One thing is for sure, I did not expect to see a game made in Unreal Engine in a 3-hour jam hahaha. I'm completely unaware how much effort it is to develop on Unreal Engine, but I imagine doing this was quite a lot of work - specially seeing how the bodies interact with the environment when they get shot. I believe that jams like this one are really about learning and experimenting new things, and see how much you can push yourself within these 3 hours (or 5), and you and your team really accomplished this goal! Kudos!

We appreciate your words! We had a lot of fun and will definitely look forward to participating more. we hope to hear from you more often!