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Excited to incorporate the update into my playtest! ^_^

Will the Navigator background get a different reward now that Non-traversables are no longer part of the game? For now, could I play it as the ability to lower the level of a hex when returning to explore? (I'm not good at game ideas, so I'm looking forward to what you come up with! ^_^)

(+1)

I am experimenting with the inclusion of "Non-Traversal" terrain types as it did add more dimension to the hex map. Feel free to modify the preview rules however you want. I'm always happy to hear how players feel about the game with their own changes.