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(+1)

This is a really cool idea. I thought the art in this entry was really good, and I enjoyed playing it, but I found it tricky to meaningfully control, so I was mostly just mashing buttons and enjoying the graphics while managing to rack up a decent score. Would be interesting to see how you can try to restore a bit more control and challenge to the player while keeping the core idea intact. Well done!

(+1)

thanks for playing, and for the valuable feedback. We may have gone too far with the “slick” theme 😅. I find the movement to be really chaotic and fun but most of the feedback I’ve received is aligned with what you’ve said.