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Big playability update, especially for new players. There is now an overhauled tutorial and general progression path, that introduces new mechanics slowly over time.
Also just a lot more QoL features and content

Also working on the third and final map. It's gonna be *cold*

Changelog

  • 18 new cards
  • Progression Paths have received a graphical overhaul
  • Unlock animations added when winning campaigns
  • Clarifications order better now (not perfect but hey)
  • Cards now have a basic explanation for what you can do with them
  • Some minor reworks of cards and enemies
  • Drawn a lot of sprites for the third and final map
  • Tutorial has been updated and should now inform about 80% of relevant game mechanics
  • Implemented a general progression paths, making maps and game mechanics unlockable over time. This should make the learning curve much smoother
  • Uncapturable Resources are now clearly distinguished from capturable ones
  • Important "runtime" informations like capture status or how long something will remain until disappearing is now written in plain text in the inspector
  • Exhausted cards now have cute "zzz" markers
  • Some UI Improvements like a warning when you have a full hand and opening the merchant or clarification orderings
  • Bug fixes of course