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(+1)

Everything that needs to work works. Break the target mixed with slick platforming is always a good combo. I was so into the sliding and the shooting that I totally forgot about the grappling hook on my first playthrough. I could absolutely see myself play a full fledged game - Good job !

(+1)

I'm considering making it a full thing if it gets enough love!

Also the grapple was the least fleshed out mechanic, I'd probably rework it for the future, but it's intended to not be overly necessary other then parts where you actually have to use it, it's more for accessibility, letting players who can't hit slick moves to get through harder parts ^^

Thanks for the comment, I appreciate it