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(+1)

Extremely impressive visuals and art! I like the concept and the level design, and for me the performance was solid in full screen. But I didn't really get the right click rotation logic. I really wanted to keep playing to see the whole thing, but got too frustrated. I don't mind difficult or even some rage stuff if I screw up, but not understanding the basic controls after trying for several minutes isn't my type of fun. If I don't feel like I can improve with practice then it's not something I'd keep playing for long. As a counter example, Spelunky 1/2 are very difficult and it can be frustrating to die after a lot of good progress, but it mostly felt like my "fault", and indeed with more play I got better at those games until I beat them.

Anyway, great job still, I think if you make the controls more obvious to understand (not necessarily easier) I think this could be a commercial game!

Thank you for playing. Sorry for the controls. It was easy for me to control it but that doesn't mean it will be for everyone. So I need to do some playtesting before releasing a full version.

I just reopened the game just to see if I could figure it out with fresh eyes, and I did pretty quickly this time. Last time I kept trying to drag the speaker and rotate it  (as though I'm picking it up with the cursor) and the rotation seemed arbitrary, and when I clicked far away I didn't connect the dots. Maybe just me, but might help to have an arrow or line visible showing the connection between the cursor and the speaker. Also I feel like it would be more intuitive if you click where you want to go rather than where the speaker points, especially since you're close to the bottom of the screen (i.e. 180 degrees where it is now). Again maybe just me though!

Didn't finish it but got a lot further then fell all the way. :D Well done!