As someone who grew up with the first roguelikes in the 80's, everything is solid and checks out.
The professionalism on the presentation of the start and the explication of the game while the person is moving, that merger being immersive and simultaneous is next-level i really liked it. Things were straightforward, easy to figure out. The leaving of a random item every time you die is like the old BONES.TXT in NetHack or Moria where the belongings could randomly be in your next session somewhere in the dungeon (or maybe they wouldnt be).
So, tremendous respect I think you stuck the landing. Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website: