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(+1)

A little rough and unoptimized but the framework is excellent. The cutscenes really make the atmosphere.

I think my only major complaint would be the battle feedback, or lack thereof, from certain attacks. For example, during the boss fight, I found it really weird that I would just get randomly damaged if I attacked while the boss was doing the 'retreat' animation; she doesn't counter, but I would get knocked down if I struck during this state. Also, there's some of the Otomo attacks that deal damage but there's no Ceci "stun" state, so I couldn't tell WHEN the damage is active. It took me a good while to figure out what part of their attacks do damage.

With that said, I am loving the idea of a Cecilia souls-like.  A full blown game of this would be fantastic.

Thank you for playing. Most optimization issues should be caused by mist. What graphic settings you used? 

In the boss fight there is wave attack. When Immerred says "For Justice" she activates red wave from Big Otomo. I failed to sync VFX and collision so mby you were hit by it. About stun animation there is one but you can cancel it if you spam block. It's a bug that I didn't fix.

(+1)

That was a bug? I remember overusing that during the rooftop mobs lol.

I was playing with Low settings at 1080p the whole time (High was unplayable). It was actually running pretty good up until the last stretch before the boss. I think it was so many otomos and big crystals visible in a straight line. It affected the boss fight quite a bit too. It was still pretty playable, but definitely slower than the rest of the game up to that point. So I think just general instancing optimizations or LOD issue. No big deal really, my 'work' computer really isn't very strong for gaming.