Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I think that the sinewave jump/dive mechanic is super interesting. I had some challenge understanding that the front of the wave is the indicator of how strong the jump/dive will be. It makes me wonder if it would have been more clear if the wave UI was on screen at all times with an indicator of some sort pointing to the position on the wave that indicates the current strength. Great entry!

Good idea! I also probably shouldn't have skipped on making an in-game tutorial lol. Thanks for playing