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ChronoRevolution's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #239 | 3.166 | 3.818 |
| Presentation | #290 | 3.317 | 4.000 |
| Theme | #333 | 3.015 | 3.636 |
| Originality | #482 | 2.638 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Bullet hell is an intrinsically slick genre, as you weave and dodge through hundreds of bullets. So how do you make it even slicker? By giving the player the ability to stop time, effortlessly slipping by barrages and wiping out everything on screen.
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Comments
I suck at this genre personally, but I can tell you guys hit the vibe you were shooting for super well. The feel of it is super nostalgic. Music is a complete bop; love how the track builds.
CLASSIC BANGER! Well done on the presentation and time stop is just so cool.
This was sweet and totally different from everything else submitted that I've played thus far, well done!
I'm terrible at shmups but the time stop gave me a chance to get further than usual, nice work!
A shoot em up? Don't mind if I do!This was pretty neat :)
so slick. I love this game! What did you use to make this?
Shooting Game Builder. It's a Japanese game engine specifically made for shmups.
Bullet hells have always been slick in my heart and this one does not fail at delivering