Struggled a little bit to understand everything that was going on. This did not come intuitively for me as the super 3D space. Some kind of tutorial beyond the cycling tips might help. Wild concept and I actually love it. Glad I was on PC. The acquiring sound effect felt a little too blippy. A slightly rounder sound would smooth that audio feedback out well to match the warmness inherent to this kinda water vibe.
A Cup of Clover ♣
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Once I figured out what was happening, I actually really like the concept of moving the ground. But I really struggled with figuring out what was happening in the first place. A little more explanation of how the game works might help. Music is a bit loud in contrast with the dead noises. You have a great sense of humor.
The atmosphere was very well lain out. Nailed the vibe you were going for.
Struggled to click in the appropriate place with the grabby 2D hand. Also wish your main audio in the 3D space was just a bit smoother. It's a little jarring when it suddenly loops.
Very unique combination of ideas though! I certainly never really knew what to expect next. And nothing felt out of place. Would like to see this as a more fleshed out experience.
Like some of the previous comments, I had the most fun when I was just running and platforming! That felt quite solid once you got the hang of the speed variations. Reminded me a bit of how you can move faster on the ground you ink in the Splatoon series.
Had some trouble visually seeing what was going on when spilling oil because the barrel was so big, and big pits were really easy.
Good music! Very simple, but it conveys the quick energy well and the sounds used matches well with the pixelization used elsewhere. Wish it had a little more audio feedback like there was when punching the barrels (really liked the slight crunchiness to those sounds) Could have used some sounds when picking up or barrels or spilling oil, etc.
Good job!

