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A Cup of Clover ♣

12
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A member registered Aug 31, 2025 · View creator page →

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Struggled a little bit to understand everything that was going on. This did not come intuitively for me as the super 3D space. Some kind of tutorial beyond the cycling tips might help. Wild concept and I actually love it. Glad I was on PC. The acquiring sound effect felt a little too blippy. A slightly rounder sound would smooth that audio feedback out well to match the warmness inherent to this kinda water vibe. 

Very simple. Would love to see more. Didn't like how I couldn't jump when I was too close to a wall, that felt a bit jank. As did going up the diagonals. Great vibes though.

Neat place to start from. Super solid aesthetic. Would love to come back to this when it is realized out. 

I loved this. You absolutely accomplished what you set out to do. Very simple. Quite slick. Much fun. The little intro was absolutely charming. The silence leaves me lacking. I wish there was a music track in the background, but I understand that's likely just personal taste. 

Once I figured out what was happening, I actually really like the concept of moving the ground. But I really struggled with figuring out what was happening in the first place. A little more explanation of how the game works might help. Music is a bit loud in contrast with the dead noises. You have a great sense of humor.  

What a solid little game! Very cute. Charming. Great vibes. The music felt a little sparse and repetitive, but had some good builds, and the rest of your sound design was spot on. 

Flippy and Floppy. I do love how weirdly specific this concept is. Not exactly my genre, but I had a really hard time figuring out the controls in tandem with the physics. A bit more explanation would do some good.

I suck at this genre personally, but I can tell you guys hit the vibe you were shooting for super well. The feel of it is super nostalgic. Music is a complete bop; love how the track builds.

Little hard to get the momentum started and figure out how it all works, but I had a ton of fun with this one. I love this idea as a concept for a game personally. Wish there was a bit more to the audio, the music got a bit repetitive.

I really liked the ideas behind this one! With a little more polish this could be something really cool. Been a minute since I've played a word game like this. The blocks for the spaces on the keyboard were hard to tell what was what, but the overall simplicity worked really well. 

The atmosphere was very well lain out. Nailed the vibe you were going for. 

Struggled to click in the appropriate place with the grabby 2D hand. Also wish your main audio in the 3D space was just a bit smoother. It's a little jarring when it suddenly loops.

Very unique combination of ideas though! I certainly never really knew what to expect next. And nothing felt out of place. Would like to see this as a more fleshed out experience. 

Like some of the previous comments, I had the most fun when I was just running and platforming! That felt quite solid once you got the hang of the speed variations. Reminded me a bit of how you can move faster on the ground you ink in the Splatoon series.

Had some trouble visually seeing what was going on when spilling oil because the barrel was so big, and big pits were really easy.

Good music! Very simple, but it conveys the quick energy well and the sounds used matches well with the pixelization used elsewhere. Wish it had a little more audio feedback like there was when punching the barrels (really liked the slight crunchiness to those sounds)  Could have used some sounds when picking up or barrels or spilling oil, etc. 

Good job!