Dr.Muramasa kind of answered this last week for both Linux and Mac emulation - "That issue is because of some changes unity has done to their platform. Some things to try and fix it has been done but those are not a 100% guaranteed fix"
The 1.8A version code is 6000.0.59f2 the game has been updated to Unity 6 (released in late 2025). This update is the primary cause of the current compatibility issues with KegWorks and other Wine-based wrappers on macOS.
Googling finds some suggestions, though maybe best waiting for 1.8B and keeping in mind Windows is the only official supported platform at the moment:
Why it isn't working
- Input Bug: There is a documented "input bug" in recent Unity versions (including Unity 6) that specifically affects macOS users, causing the game to stop picking up keyboard or mouse commands shortly after launch.
- Unity 6 Requirements: Unity 6 builds (6000.x) have stricter requirements for DirectX 12 and Vulkan. Older KegWorks engines may not support the necessary translation layers for these newer engine features.
- KegWorks Obsolescence: KegWorks development has slowed down, and many users have migrated to Sikarugir or CrossOver for better support of the latest Unity 6 features on Apple Silicon.
Recommended Solutions
- Update the Engine: In KegWorks Winery, you must use at least WS12WineCX24.0.7 or higher. Unity 6 games generally require the latest Crossover-based (CX) engines to handle the updated graphics calls.
- Toggle DXVK: Ensure DXVK is enabled in your bottle settings. Unity 6 heavily relies on modern Vulkan features that require this layer to function on macOS.
- Switch to Sikarugir: If KegWorks continues to crash, move your game files to Sikarugir. It is the direct successor to KegWorks and includes specific fixes for Unity 6 compatibility on macOS.
- Use Windowed Mode: If the game launches but freezes, try adding
-window-mode exclusiveor-screen-fullscreen 0to the launch flags in your wrapper settings to bypass common Unity 6 display initialization errors.